Wrong Warp

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The Wrong Warp is a glitch in Dark Souls that allows you to warp to a different location than normally possible, usually to the "default", fail-safe, location of an area. There are multiple ways to wrong warp, each version is listed below.

An area can sometimes include two named regions of the game instead of only one. For example, New Londo Ruins and the Valley of Drakes are considered only one area, same for Firelink Altar and the Kiln of the First Flame, Darkroot Basin and Darkroot Garden, etc. As such, they share a single default location where the player can spawn in using this glitch. Default locations are arbitrary points set by the developers.

Wrong Warp Locations Table

Map ID Included Areas Warp Location Unstable Ground
10_0 Depths Depths Entrance Yes
10_1 Undead Burg & Undead Parish First foggate in Burg -
10_2 Firelink Firelink Bonfire -
11_0 Painted World of Ariamis Stairs before the bonfire -
12_0 Darkroot Garden & Darkroot Basin Darkroot Garden entrance from Parish -
12_1 Entire DLC Bonfire before Sanctuary Guardian -
13_0 Catacombs Hallway before the first bonfire -
13_1 Tomb of the Giants Right after Pinwheel Yes
13_2 Great Hollow & Ash Lake Great Hollow bonfire -
14_0 Blighttown & Quelaag's Domain Blighttown Depths door -
14_1 Demon Ruins & Izalith First Demon Ruins bonfire -
15_0 Sen's Fortress Right before the main gate -
15_1 Anor Londo Very beginning -
16_0 New Londo Ruins & Valley of Drakes New Londo Ruins elevator to Firelink -
17_0 Duke's Archives & Crystal Cave At the first bonfire after the boars -
18_0 Firelink Altar & Kiln of the First Flame Beginning of Kiln -
18_1 Undead Asylum Starting cell -

Purple Coward's Crystal (PCC) Wrong Warp

This Wrong Warp involves using the item Purple Coward's Crystal in locations outside of the Battle of Stoicism arena in Oolacile. This is achieved via an Item Swap. The effect of the crystal is that it queues up a warp that teleports the player to the coordinates of the Battle of Stoicism entrance on the next loadscreen as long as the Oolacile map is currently loaded. If the crystal is used and before the loadscreen is triggered, another warp item such as the Darksign or a Homeward Bone is used, the two warps interfere. The game tries to warp the player to the area of the last bonfire (because that is where the player is warping to with the Darksign/Homeward Bone) but uses the coordinates of the Stoicism Entrance. Since this is not a valid position for the new area, the game resorts to using the default location of the area you were boning back to, resulting in a Wrong Warp. Note, that the area you are boning back to may not be Oolacile itself, otherwise the Stoicism entrance coordinates resolve to a valid position, resulting in no wrong warp.


Another way to achieve the wrong warp is to be in online mode and simply entering the Battle of Stoicism arena, then using the Purple Coward's Crystal and immediately afterwards using a Homeward Bone. This bypasses the need to item swap entirely. Since it requires online play though it is not allowed in any speedrun.

PCC Storage Invasion Point Wrong Warp

This wrong warp makes use of the fact that when an invasion is performed, the map (area) in which it was performed is stored in memory until the next game restart and is not saved/tied to the actual savefile. The actual position values (X/Y/Z) of the invasion on the other hand are individual to each character and saved to the savefile whenever an invasion is performed. These position values can be carried over to a new character though, by loading a character with stored position values and then quitting out again, which loads the position values into memory. Creating a new character right afterwards saves those values for the new character as well even though that character has not performed an invasion yet.

With an invasion map stored in the current game session, if the PCC is used via Item Swap near Hydra and then the DLC map (and thus the DLC event scripts) are unloaded before the PCC warp occurs, the player is wrong warped to the stored invasion map. The only two wrong warps currently possible with this method while staying offline are the Lautrec (Anor Londo) and Shiva (Painted World) invasions. For this wrong warp to work, the player needs to be hollow.

Should no invasion map be stored in memory when the trick is performed, then the player will be booted to the main menu instead. Loading the same character again will make the character spawn at the Oolacile Stoicism (this occurs even without deloading the DLC map at all and quitting out after using the PCC). Loading a different character on the other hand will make that character spawn at the invasion position stored in its savefile, so either at the position at which the character last performed an invasion, or, if no invasion was performed with the character, at the position that was stored in memory when the character was created. If no position was stored in memory when the character was created, the position defaults to 0/0/0.

Battle of Stoicism Wrong Warp

For this Wrong Warp the player needs to enter a match with another player in the Battle of Stoicism PvP arena (as such, online play is required which makes it not eligible for any speedrun). Once the match has begun, the player that wants to achieve the wrong warp needs to pull off an Item Swap using an attack of his opponent in order to use a Homeward Bone, the Darksign or the Homeward miracle. This will lead to the player being warped to the default location of the area they are boning back to. This is presumably because at the start of a match in the arena, there is already the warp queued up that will teleport the player out of the arena again once the match is over. This warp is triggered once the next loadscreen appears which should normally just be at the end of a match. If a player forces another loadscreen though that queues up an additional warp, the two warps interfere and result in a Wrong Warp.

Unstable Position Wrong Warp

If the player ends up after a load screen on what is considered "unstable" ground (on which the game does not save your position), then quitting out on that unstable ground will result in the player being wrong warped to the default location of the area the player was in before the load screen. Currently this can be achieved by using the Purple Cowards Crystal Wrong Warp as described above to wrong warp to the default location of either the Tomb of the Giants or the Depths, and then quitting out. This in turn will result in the player being wrong warped again, either to the default location of the DLC, which is at the bonfire before Guardian, or to the beginning of Darkroot Garden, if the player used the PCC near Hydra instead of in the DLC.

Force Quit Wrong Warp

This type of Wrong Warp involves warping from an area and then making the game lose your current exact position by abusing a force quit to close the game entirely at the right moment (the way you achieve that depends on the version of the warp glitch you're doing, see the Versions section below for more details). When the game loses your exact position, it spawns you at the default location of the area you've warped from.

Since force closing the game in any way intentionally is banned in Dark Souls because of numerous issues tied to the fact that runs are timed with IGT, this version of the Wrong Warp is also generally banned. Only Any% Force Quit allows this Wrong Warp as an exception. The reasoning is that this glitch is savefile manipulation using functionality outside of the game and is thus a grey area in terms of general speedrun definitions. Another issue is the possibility of undoing progress and the IGT spent on the progress by simply force-closing the game during regular gameplay before the game has time to save that progress. This allows for retrying sections of the game and fixing mistakes such as dying without any real penalty, effectively turning the run into a segmented run. As a result it has no place in real-time speedruns of the game timed via IGT.

Version 1

The first version only works on Playstation 3 and Xbox 360 platforms up until patch version 1.05. This version is performed by quitting the game (PSHome > Quit the game | Xbox Home > Dashboard) during the loading screen, with no specific timing. This version is also not capable of doing a warp glitch in an area if the last bonfire you rested at is in that same area.

Version 2

The second version was discovered on July 16th, 2014 by Kenny T, but it only works on the Xbox 360 and Xbox One, and only in online game mode which means you need to pay for an Xbox Live Gold subscription to be able to use it. It is performed by creating an Xbox Live party during the loading screen, with no specific timing. Since online mode is banned in all categories, this version may not be used for speedruns.

Version 3

The third version was discovered on September 10th, 2016 by tehderpyherpguy and works on all platforms but is much harder to do than the 2 other versions. This version is performed by quitting the game (PSHome > Quit the game | Xbox Home > Dashboard | ALT-F4) at the last frames during the loading screen.




Platform Version 1 Version 2 Version 3
Xbox 360 Yes Yes Yes
Xbox One No Yes Yes
PS3 Yes No Yes
PC No No Yes

External resources

Purple Crystal Wrong Warp

Version 1

Version 2

Version 3