Difference between revisions of "In-game time"

From SpeedSouls
m (1 revision)
Line 3: Line 3:
See also [[Real-time attack]].
See also [[Real-time attack]].

Revision as of 17:59, 2 August 2014

In-game time (or IGT) refers to the time a game keeps track of internally. This may or may not include load times, time spent in cutscenes, and doesn't include time the game is not running (obviously) and times when a previous save file is loaded, from which where the timer resumes. It is usually displayed at the load savegame screen, in the pause menu or in a statistics menu during the game.

See also Real-time attack.