Difference between revisions of "In-game time"

From SpeedSouls
m
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
In-game time (or '''IGT''') refers to the time a game keeps track of internally. This may or may not include load times, time spent in cutscenes, and doesn't include time the game is not running (obviously) and times when a previous save file is loaded, from which where the timer resumes. It is usually displayed at the load savegame screen, in the pause menu or in a statistics menu during the game.
 
In-game time (or '''IGT''') refers to the time a game keeps track of internally. This may or may not include load times, time spent in cutscenes, and doesn't include time the game is not running (obviously) and times when a previous save file is loaded, from which where the timer resumes. It is usually displayed at the load savegame screen, in the pause menu or in a statistics menu during the game.
  
See also [[Real-time attack]].
+
IGT is used to determine the final time of [[Bloodborne]], [[Dark Souls]], [[Dark Souls III]] and [[Demon's Souls]] speedruns.
  
[[Category:Term]]
+
== Related ==
 +
*[[Real-time attack]]
 +
 
 +
[[Category:Terms]]

Latest revision as of 08:34, 5 June 2017

In-game time (or IGT) refers to the time a game keeps track of internally. This may or may not include load times, time spent in cutscenes, and doesn't include time the game is not running (obviously) and times when a previous save file is loaded, from which where the timer resumes. It is usually displayed at the load savegame screen, in the pause menu or in a statistics menu during the game.

IGT is used to determine the final time of Bloodborne, Dark Souls, Dark Souls III and Demon's Souls speedruns.

Related