Difference between revisions of "darksouls:Character Acceleration"

From SpeedSouls
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Due to the differences in movement animations between Male and Female characters, their acceleration behaviour differs.
 
Due to the differences in movement animations between Male and Female characters, their acceleration behaviour differs.
  
Female characters accelerate faster and deaccelerate faster than Male characters across the board. This means time is saved with a Female character over a Male one when starting to walk or to sprint but time is lost when ending a walk/sprint. As a result, the reverse is true for Male characters.
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Female characters accelerate faster and decelerate faster than Male characters across the board. This means time is saved with a Female character over a Male one when starting to walk or to sprint but time is lost when ending a walk/sprint. As a result, the reverse is true for Male characters.
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Taking into account
  
 
== Skipping the Acceleration Time ==
 
== Skipping the Acceleration Time ==
  
The time of (de-)acceleration can be completely skipped if an upper body animation is performed during the (de-)acceleration. This results in the full speed being reached immediately.
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The time of acceleration/deceleration can be completely skipped if an upper body animation is performed during the acceleration/deceleration period. This results in the full speed being reached immediately.
  
 
Upper body animations include:
 
Upper body animations include:
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* Blocking.
 
* Blocking.
 
* Switching arrow type with a bow equipped.
 
* Switching arrow type with a bow equipped.
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Skipping the deacceleration is undesireable since
  
 
== Resources ==
 
== Resources ==
  
 
*[//drive.google.com/file/d/101buWRI7upNqfI8WuGDG3Ly199LrwjdY/view Google Doc] analyzing acceleration between genders by AndrovT
 
*[//drive.google.com/file/d/101buWRI7upNqfI8WuGDG3Ly199LrwjdY/view Google Doc] analyzing acceleration between genders by AndrovT

Revision as of 16:10, 13 September 2021

In Dark Souls, there is an acceleration time while running where the character accelerates from standstill to walking, and from walking to sprinting. This means that after inputting these movement changes it takes time for the character to reach the full speed of the respective animation.

Differences Between Male and Female Acceleration

Due to the differences in movement animations between Male and Female characters, their acceleration behaviour differs.

Female characters accelerate faster and decelerate faster than Male characters across the board. This means time is saved with a Female character over a Male one when starting to walk or to sprint but time is lost when ending a walk/sprint. As a result, the reverse is true for Male characters.

Taking into account

Skipping the Acceleration Time

The time of acceleration/deceleration can be completely skipped if an upper body animation is performed during the acceleration/deceleration period. This results in the full speed being reached immediately.

Upper body animations include:

  • Weapon switching with a d-pad (also known as 'toggling').
  • Blocking.
  • Switching arrow type with a bow equipped.

Skipping the deacceleration is undesireable since

Resources

  • Google Doc analyzing acceleration between genders by AndrovT